CoMap: A Collaborative 3D Sketch Mapping Game to Engage Spatial Communication in Search and Rescue

Published in ACM Conference on Human Factors in Computing Systems (CHI 2026), 2025

Search and rescue (SAR) is a complex teamwork environment that requires efficient spatial communication between commanders and field teams with heterogeneous perspectives and asymmetric information. Maps are central artifacts in SAR, yet they are also a space of technological tension due to constantly changing situation at disaster sites. Sketch mapping is an effective method of externalizing and communicating spatial understanding, increasing situation awareness in spatial decision-making tasks including SAR. Current paper-based sketch mapping in SAR struggles to handle the three-dimensional nature of physical space and remote collaboration. We propose CoMap, a collaborative 3D sketch mapping system validated in a virtual reality fire-rescue game. In a within-subject study with 13 commander–field team pairs, CoMap enabled more accurate and efficient spatial communication than conventional 2D sketch mapping. Communication analysis further showed that CoMap fostered proactive descriptions. We distill three design implications for next-generation mapping tools to advance SAR training and real-world operations.

Recommended citation: Tianyi Xiao*, Sailin Zhong, Peter Kiefer, Miki Mizuki, Phoebe O. Toups Dugas, Martin Raubal. (2026). CoMap: A Collaborative 3D Sketch Mapping Game to Engage Spatial Communication in Search and Rescue. In Proc. of the 2026 ACM Conference on Human Factors in Computing Systems.
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